Inside Fallout, the Gaming World’s Most Unexpected TV Hit

The Fallout TV series has come back to its platform, and it's fair to say that fans were pleasantly surprised by the quality of its debut season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it succeeded in capturing different facets of the gamer's experience.

We followed vault-dweller Lucy, striving to act with integrity and learning that the wasteland made that very difficult; Max, the Brotherhood of Steel new recruit, who starts doubting his organization's authority and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a standout performance who has completely shed any moral compass out in the contaminated badlands.

Building Anticipation for the Second Season

The debut season's conclusion disclosed crucial details about those responsible for the global annihilation that trapped a population in bomb-proof bunkers for an extended period. It also posed plenty of questions open for the second season – and, this time, hopes are much greater.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.

“Going into the first season, people were like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the reception to the show, so now people are bringing more excitement and altered expectations.”

The Mojave Beckons for Season Two

The second season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, even if it was technically flawed at launch.

“It embodies a desert vibe, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, blasted-out iconic highway vibe of the game is so much fun to incorporate into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it will honor the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its creators insisted on real props and environments were constructed, mirroring the makeshift nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to seem like it’s tangible.”

Indeed, almost each creature you see on-screen is practical, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is developed by talented film-makers who are also longtime fans, alongside the game developers behind the source material. This shared passion for the world is evident in the final product.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the previous season. This schedule will allow for a different audience reaction, a dynamic the creators themselves are eager to witness.

“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of surprises,” says Howard. “I can't wait to seeing what people think.”

Matthew Carter
Matthew Carter

A passionate traveler and food enthusiast sharing her global adventures and culinary discoveries to inspire others.